![]() “Savronik has many custom devices on our simulation platform like scopes, laser units for weapons, vehicle and helicopter platforms and turrets to integrate VBS3,” Safi notes. It is used for marksman and sniper training as well as part of the boat/vehicle and helicopter gunners, MOUT and CQB (shoot house) simulators. The system provides effective training to shooters with their own real weapons and ammo (real and blank), providing real sound and blowback. The company’s ShooterSim provides safe and environment-friendly advanced solutions for indoor shooting training. The company makes systems and products in the fields of communication, system integration and power control in accordance with the needs of air, navy and land forces. Savronik was founded in 1986 to serve the Turkish defence industry. Without VBS3 and support from BISim, it would take us decades to create this kind of massive military simulation platform.” “With all those challenges, that led us to look for plug-and-play solutions like VBS3. “Developing features like massive terrain with multiplayer support, content-creation tools that support any format and DCC application plugins, thousands of highly detailed and functional 3D models usable in fully featured scenario editors would be overwhelming for a small team.” “After evaluating VBS3, we realized it would solve most of the problems from day zero,” explains Hikmet Safi, Project Manager of ShooterSim for Savronik. ![]()
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